Festival rulebook
Teams
The complete procedure for creating, scheduling and playing the 100-question collaborative competition.
Updated 1 August 20261.Finding a Team
- Players who do not already have a Team may use the optional KFL Pair & Team Finder.
- Applications close at 23:59 UTC on Sunday 20 September. KFL will try to introduce groups of three to five compatible applicants, but a match is not guaranteed.
- Proposed members should reply to the introduction email by 18:00 UTC on Wednesday 23 September and confirm whether they agree to play together.
- A Finder introduction does not create the Team. Every member still needs an individual KFL account, and one player must create the Team, invite the others and schedule the game.
2.Creating a Team
- One player creates the Team, chooses its name and becomes captain.
- Invite members using the email addresses attached to their KFL accounts. Invitations appear under Teams on the website, not in email inboxes.
- Each invited player must accept before joining the registered roster.
- The roster may contain up to eight, but only three to five may actively participate. KFL recommends a festival roster of three to five.
- Existing larger KFL Teams do not need a separate entry. Captaincy or membership changes require KFL help; the roster is fixed after round 1 begins.
3.Scheduling
- The Team must schedule before Play appears. Only the captain may schedule or reschedule.
- Members agree privately; separate website approval is not required.
- The lobby opens at the scheduled time. The Team may begin later but never earlier.
- Rescheduling is permitted while enough festival time remains.
4.Lobby and attendance
- The captain and at least two other registered members must be signed in and present before a round begins.
- The captain presses Start Quiz for round 1.
- A fourth or fifth registered player may join at any time, including during a timed round.
- A sixth, seventh or eighth roster member cannot participate actively in the same game.
5.Communication and typist
- Members may play remotely or in the same room. Voice or video communication is recommended; KFL Discord provides voice channels.
- The captain is the default typist in round 1. Later rounds begin with whoever finished the previous round as typist.
- Only the typist edits answers. All logged-in active members see questions and typed text in real time.
- The typist may transfer control repeatedly to another active member using the top-right control.
- Platform chat may be used for spellings. Screen sharing is allowed but normally unnecessary.
- Every question should be discussed as a Team. Only active registered members may contribute.
6.Playing the rounds
- Five rounds of 20 general-knowledge questions are played in order, with ten minutes per round.
- Every Team receives the same questions in the same order.
- The typist may submit early; time expiry submits automatically.
- Members see the completed round and its provisional score.
7.Review and breaks
- All active members see the review, but the typist controls challenges and navigation.
- Challenge rejected answers before leaving the round.
- After rounds 1–4, the typist presses Next Round when the Team is ready.
- Breaks are untimed. At least three registered players, including the captain, must return before the next round begins.
8.Disconnections and unfinished games
- If one member disconnects while three remain, the Team continues normally.
- If attendance falls below three during an active round, the timer and round continue. Three are required again before the next round.
- If the typist disconnects, transfer control where possible and report a verified failure if transfer is unavailable.
- If the Team cannot reassemble before closing, unplayed rounds score zero and the completed-round total becomes its official score.
9.Completion and results
- After round 5, review and challenge rejected answers. The typist then presses Submit for Review, even when there are no challenges.
- During the festival, only individual round scores are shown, not the five-round total.
- The maximum score is 100. Current standings display the Team name, score and position, not the member list.
- The top three Teams are recognized collectively. Equal scores share a position and no tie-breaker is used.
Submit for Review completes the Team entry. There is no third submission.
